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		<ttl>60</ttl>
		<title>Steve Ogden's Braincast</title>
		<link>http://www.steveogden.com</link>
		<language>en-us</language>
		<copyright>2009 Steve Ogden</copyright>
		<itunes:author>Steve Ogden</itunes:author>
		<description>Thoughts on everything from the brain of artist and writer Steve Ogden - on the way to work!</description>
		<itunes:owner>
			<itunes:email>ogden@lunaentertainment.com</itunes:email>
			<itunes:name>Steve Ogden</itunes:name>
		</itunes:owner>
		<itunes:keywords>Movies, Animation, entertainment, TV, Independent</itunes:keywords>
		<itunes:subtitle>News, views, stuff and thingness from the brain of artist and writer Steve Ogden.</itunes:subtitle>
		<itunes:summary>News, views, stuff and thingness from the brain of artist and writer Steve Ogden.</itunes:summary>
		<itunes:image href="http://www.steveogden.com/podcast/PodcastGFX.jpg"/>
		<itunes:category text="TV &amp; Film">
		</itunes:category>

<item>
			<title>Braincast 23 - Director's Commentary, PT4</title>
			<description>Part Four of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about chapter three, the way I went about naming my chapters, and how I designed the overall shape of the narrative for the first three chapters. Also - find out why I'll be jumping over fire! Music by Tim Larkin. Dramatic sting by Simon Lacelle.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Part Four of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about chapter three, the way I went about naming my chapters, and how I designed the overall shape of the narrative for the first three chapters. Also - find out why I'll be jumping over fire! Music by Tim Larkin. Dramatic sting by Simon Lacelle.</itunes:summary>
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			<pubDate>Tue, 05 Oct 2010 13:01:15 EST</pubDate>
			<itunes:duration>15:13</itunes:duration>
</item>	

<item>
			<title>Braincast 22 - Director's Commentary, PT3</title>
			<description>Part Three of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about chapter two, the design principles of function over form, and how one of my characters ended up accidentally naming another. Bonus: I mention a Star Wars character - try to guess which one! Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Part Three of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about chapter two, the design principles of function over form, and how one of my characters ended up accidentally naming another. Bonus: I mention a Star Wars character - try to guess which one! Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001022FINAL.mp3" length="12502150" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001022FINAL.mp3</guid>
			<pubDate>Tue, 23 Sep 2010 13:07:15 EST</pubDate>
			<itunes:duration>12:48</itunes:duration>
</item>	

<item>
			<title>Braincast 21 - Director's Commentary, PT2</title>
			<description>Part Two of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about my process for coming up with the first chapter, and how the whole thing might have started with a Skeeter. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Part Two of the great Spoilerific Director's Commentary for Moon Town: Breaking Lane. This time, I talk about my process for coming up with the first chapter, and how the whole thing might have started with a Skeeter. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001021FINAL.mp3" length="16851851 " type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001021FINAL.mp3</guid>
			<pubDate>Tue, 17 Sep 2010 13:12:15 EST</pubDate>
			<itunes:duration>17:20</itunes:duration>
		</item>	

<item>
			<title>Braincast 20 - Director's Commentary, PT1</title>
			<description>The driving BrainCast returns as I'm once again behind the wheel after a lengthy hiatus from Moon Town and the BrainCast. This is finally Part I of my long-promised Spoilerific Director's Commentary about Moon Town Book #1, where I talk about what Moon Town might have been, and the Adventures of Ace Tripwire. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>The driving BrainCast returns as I'm once again behind the wheel after a lengthy hiatus from Moon Town and the BrainCast. This is finally Part I of my long-promised Spoilerific Director's Commentary about Moon Town Book #1, where I talk about what Moon Town might have been, and the Adventures of Ace Tripwire. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001020FINAL.mp3" length="19784264" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001020FINAL.mp3</guid>
			<pubDate>Tue, 07 Sep 2010 00:12:15 EST</pubDate>
			<itunes:duration>20:23</itunes:duration>
		</item>	
<item>
			<title>Braincast 19 - Attack of the Peepers! Paul Caggegi, PT 2</title>
			<description>Part Two of my conversation with Paul Caggegi of The Process Diary. We discuss Moon Town as well as Paul's Character Development project, and as we continue chatting about story structure, the conversation travels widely. Topics that come up include Lost, Battlestar Galactica, Stephen King's Misery, Star Wars and Darth Vader, Robert McKee's Story, TV miniseries impact on episodic television, Stephen King's The Stand, James Clavell's Shogun, Joseph Campell, Jaws, and Arthur Miller's play A View from a Bridge. We also talk about the Peepers. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Part Two of my conversation with Paul Caggegi of The Process Diary. We discuss Moon Town as well as Paul's Character Development project, and as we continue chatting about story structure, the conversation travels widely. Topics that come up include Lost, Battlestar Galactica, Stephen King's Misery, Star Wars and Darth Vader, Robert McKee's Story, TV miniseries impact on episodic television, Stephen King's The Stand, James Clavell's Shogun, Joseph Campell, Jaws, and Arthur Miller's play A View from a Bridge. We also talk about the Peepers. Music by Tim Larkin.</itunes:summary>
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			<guid>http://www.steveogden.com/podcast/001019FINAL.mp3</guid>
			<pubDate>Tue, 20 Apr 2010 00:20:04 EST</pubDate>
			<itunes:duration>32:40</itunes:duration>
		</item>	
<item>
			<title>Braincast 18 - Wombat's Journey! Paul Caggegi, PT 1</title>
			<description>Part One of my conversation with Paul Caggegi of The Process Diary. We discuss Moon Town as well as Paul's Character Development project, and we talk a little story structure and throw a little Batman in for good measure. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Part One of my conversation with Paul Caggegi of The Process Diary. We discuss Moon Town as well as Paul's Character Development project, and we talk a little story structure and throw a little Batman in for good measure. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001018FINAL.mp3" length="26017691" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001018FINAL.mp3</guid>
			<pubDate>Tue, 13 Apr 2010 00:13:08 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>26:53</itunes:duration>
		</item>	
<item>
			<title>Braincast 17 - Mozart vs. van Halen</title>
			<description>Moon Town book number one is for sale! In this episode, I talk about where you can get it, what I learned while creating the cover, and what it has to do with Van Halen and Mozart. I also talk about Duncan Jones' Moon and James Cameron's Avatar. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>Moon Town book number one is for sale! In this episode, I talk about where you can get it, what I learned while creating the cover, and what it has to do with Van Halen and Mozart. I also talk about Duncan Jones' Moon and James Cameron's Avatar. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001017FINAL.mp3" length="24808446" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001017FINAL.mp3</guid>
			<pubDate>Wed, 31 Mar 2010 00:17:15 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>25:37</itunes:duration>
		</item>	

<item>
			<title>Braincast 16 - Breaking Lane</title>
			<description>In this episode, I celebrate the completion of Moon Town Book #1, and suggest it's time you stop asking other people's opinions and just do what you want. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I celebrate the completion of Moon Town Book #1, and suggest it's time you stop asking other people's opinions and just do what you want. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001016FINAL.mp3" length="20279091" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001016FINAL.mp3</guid>
			<pubDate>Mon, 29 Dec 2009 00:29:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>20:54</itunes:duration>
		</item>	
<item>
			<title>Braincast 15 - Story Matters, Pt 2 - Delaying Tactics</title>
			<description>In this episode, I talk about my story process and why I believe too much preproduction is a delaying tactic that can prevent you from creating Your Thing. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about my story process and why I believe too much preproduction is a delaying tactic that can prevent you from creating Your Thing. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001015FINAL.mp3" length="22639653" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001015FINAL.mp3</guid>
			<pubDate>Mon, 30 Nov 2009 12:58:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>23:22</itunes:duration>
		</item>		
<item>
			<title>Braincast 14 - Of Lost Robots and a Girl in London</title>
			<description>In this episode, I talk about how Imogen Heap's new album Ellipse and Amanita's new game Machinarium strike a similar chord in me and why they are inspiring me right now. I also backtrack to the previous Braincast to add some thoughts about Motivation, and wax philosophical on the subject of How to be More Creative. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about how Imogen Heap's new album Ellipse and Amanita's new game Machinarium strike a similar chord in me and why they are inspiring me right now. I also backtrack to the previous Braincast to add some thoughts about Motivation, and wax philosophical on the subject of How to be More Creative. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001014FINAL.mp3" length="27467776" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001014FINAL.mp3</guid>
			<pubDate>Sat, 22 Oct 2009 15:29:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>28:23</itunes:duration>
		</item>
<item>
			<title>Braincast 13 - Story Matters, Part 1 - Motivation</title>
			<description>In this episode, I begin talking about my approach to story, beginning with inspiration and motivation. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I begin talking about my approach to story, beginning with inspiration and motivation. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001013FINAL.mp3" length="22668337" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001013FINAL.mp3</guid>
			<pubDate>Sat, 10 Oct 2009 15:02:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>23:24</itunes:duration>
		</item>
<item>
			<title>Braincast 12 - Character Counts, Part 4</title>
			<description>In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from a narrative need, specifically Moon Town TV news commentators Triple Bee and Savannah Bonn. Also, I chat briefly with my son Thomas about his thoughts on character as he wraps up pre-production on his own forthcoming webcomic Fetch the Bee. Music - Can't Fool Me and The Trees Ask, by Steve Ogden.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from a narrative need, specifically Moon Town TV news commentators Triple Bee and Savannah Bonn. Also, I chat briefly with my son Thomas about his thoughts on character as he wraps up pre-production on his own forthcoming webcomic Fetch the Bee. Music - Can't Fool Me and The Trees Ask, by Steve Ogden.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001012FINAL.mp3" length="25972736" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001012FINAL.mp3</guid>
			<pubDate>Tue, 25 Aug 2009 12:57:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>26:50</itunes:duration>
		</item>	
<item>
			<title>Braincast 11 - Character Counts, Part 3</title>
			<description>In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from other character's needs within the story, namely Moon Town Facilities Administrator Dabney Flagg and Agnes the Navicomputer. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from other character's needs within the story, namely Moon Town Facilities Administrator Dabney Flagg and Agnes the Navicomputer. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001011FINAL.mp3" length="28229632" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001011FINAL.mp3</guid>
			<pubDate>Fri, 14 Aug 2009 11:54:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>29:11</itunes:duration>
		</item>			
<item>
			<title>Braincast 10 - Character Counts, Part 2</title>
			<description>In this episode, I continue talking about creating and writing characters, focusing on Cassandra Quinn's roots, and what makes her a Real Person. Music by Tim Larkin.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I continue talking about creating and writing characters, focusing on Cassandra Quinn's roots, and what makes her a Real Person. Music by Tim Larkin.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001010FINAL.mp3" length="23789852" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001010FINAL.mp3</guid>
			<pubDate>Fri, 07 Aug 2009 00:29:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>24:47</itunes:duration>
		</item>	
<item>
			<title>Braincast 9 - Character Counts, Part 1</title>
			<description>In this episode, I talk about creating and writing characters, starting with Simon Tripline, tracing his evolution back to the dark days of Moon Town the Parody and Superhero Superpilot Ace Tripwire.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about creating and writing characters, starting with Simon Tripline, tracing his evolution back to the dark days of Moon Town the Parody and Superhero Superpilot Ace Tripwire.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001009FINAL.mp3" length="32007006" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001009FINAL.mp3</guid>
			<pubDate>Fri, 31 Jul 2009 11:35:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>33:07</itunes:duration>
		</item>	
<item>
			<title>Braincast 8 - Gold or Lamb</title>
			<description>In this episode, I expand on my thoughts on webcomics and self-publishing, as well as my thoughts on the balance between creating and promoting your work.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I expand on my thoughts on webcomics and self-publishing, as well as my thoughts on the balance between creating and promoting your work.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001008FINAL.mp3" length="20137748" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001008FINAL.mp3</guid>
			<pubDate>Fri, 10 Jul 2009 12:55:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>20:45</itunes:duration>
		</item>		
<item>
			<title>Braincast 7 - We don't need no STEENKING publisher</title>
			<description>In this episode, I talk about my new graphic novelization of Moon Town, which is currently being serialized online. I also give a brief update on my previous graphic novel pitch, which in part led me to this decision to create and publish Moon Town on my own.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about my new graphic novelization of Moon Town, which is currently being serialized online. I also give a brief update on my previous graphic novel pitch, which in part led me to this decision to create and publish Moon Town on my own.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001007FINAL.mp3" length="28531210" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001007FINAL.mp3</guid>
			<pubDate>Tue, 16 Jun 2009 12:57:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>29:30</itunes:duration>
		</item>
		<item>
			<title>Braincast 6 - We Are the Cubicle Pigs</title>
			<description>In this episode, I talk about the release of my new comic short Cubicle Pigs and its first episode Commercial Art. I also talk about where the idea came from, the Super Bowl, Advertising, and EEEEvil Corporations.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about the release of my new comic short Cubicle Pigs and its first episode Commercial Art. I also talk about where the idea came from, the Super Bowl, Advertising, and EEEEvil Corporations.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001006FINAL.mp3" length="19301239" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001006FINAL.mp3</guid>
			<pubDate>Wed, 25 Mar 2009 22:17:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>19:54</itunes:duration>
		</item>
		<item>
			<title>Braincast 5 - To Fish or Cut Bait</title>
			<description>In this episode, I talk about what it means to be true to your own artistic vision, my website redesign, the demise of Croaker's Gorge, and the future of Cubicle Pigs, The Lucky Guy, and Moon Town.</description>
			<itunes:author>Steve Ogden</itunes:author>
			<itunes:summary>In this episode, I talk about what it means to be true to your own artistic vision, my website redesign, the demise of Croaker's Gorge, and the future of Cubicle Pigs, The Lucky Guy, and Moon Town.</itunes:summary>
			<enclosure url="http://www.steveogden.com/podcast/001005FINAL.mp3" length="19388557" type="audio/mpeg"/>
			<guid>http://www.steveogden.com/podcast/001005FINAL.mp3</guid>
			<pubDate>Sat, 07 Mar 2009 08:38:00 EST</pubDate>
			<itunes:explicit>clean</itunes:explicit>
			<itunes:duration>18:57</itunes:duration>
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